FEATURE
RECOMMENDED DECKS(Green) Shanks
Concept
[Shanks] makes a new appearance as a green Leader, with an [Activate: Main] effect that allows you to prevent one of your opponent's rested Characters from becoming active in exchange for 1 DON!! card or 1 card from your hand. Make the most of the rest-focused abilities green cards specialize in and your versatile {Red-Haired Pirates} crew members to put yourself in an advantageous position. In the endgame, use your 10-cost [Shanks] to incapacitate your opponent's Characters by resting them, then go on the offensive with [Rush]!

Card List
Products Used in This Deck
Deck Breakdown
Early Game
Your Leader "OP17-020 Shanks" has a potent effect that allows you to use either 1 DON!! card or 1 card from your hand to prevent one of your opponent's rested Characters from becoming active in their next Refresh Phase.
Your main tactic will be using Characters' effects to rest your opponent's Characters, then using your Leader's effect to shut down their attacks.
This deck features plenty of {Red-Haired Pirates} Characters with effects that rest your opponent's Characters. Play cards such as "OP17-032 Limejuice" and focus on gathering these Characters in your hand.
"OP17-037 Are You That Afraid of the New Era?!!" and "OP17-033 Lucky.Roux" are good both for gathering {Red-Haired Pirates} type cards at the start of the game and their solid defensive capabilities.
"OP17-037 Are You That Afraid of the New Era?!!" can protect your Leader and Characters with [Counter], and the [On Your Opponent's Attack] of "OP17-033 Lucky.Roux" allows you to trash it to rest either your opponent's Leader or one of their Characters. Both are versatile cards that are useful not only in the early game, but the mid-game and late game as well.
Mid Game
Play Characters that can rest your opponent's Characters and continue to make use of your Leader's effect.
The [On Play] effect of "OP17-031 Yasopp" allows you to draw 1 card and rest up to 1 of your opponent's Characters with a cost of 8 or less.
The card you draw can also be trashed to activate your Leader's effect, making it a welcome addition to this deck. Combine your Leader's effect with your Characters' [On Play] effects and continue to limit your opponent's ways to attack.
"OP17-027 Benn.Beckman" is a powerful card with particularly good synergy with this Leader.
Its [On Play] effect allows you to draw 1 card while resting 2 of your opponent's Characters in one go; you can then use your Leader's effect to make sure any Characters you've rested stay that way.
"OP17-027 Benn.Beckman" also has [Rush: Character], which allows it to attack your opponent's rested Characters on the turn in which it it's played.
Keep the Characters you've rested in check by hitting one with a 9000 power attack and using your Leader's effect to keep the other one from becoming active.
End Game
Next, play "OP17-022 Shanks". Its potent [On Play] effect allows you to rest all of your opponent's Characters and set 2 of your DON!! cards as active.
You can use these DON!! cards to activate your Leader's effect or give them to your Characters to power them up; be sure to consider your current situation when deciding the best way to use them.
"OP17-022 Shanks" also has [Rush]. Use its [On Play] effect to negate your opponent's [Blocker], then follow up by dealing a heavy 12000 power blow to your opponent.
"ST16-004 Shanks" and "ST24-004 Law & Bepo" also play well with this deck. The [On Play] effect of "ST16-004 Shanks" can be used to K.O. any Characters rested by your Leader's effect.
Meanwhile, "ST24-004 Law & Bepo" can keep your opponent's remaining active Characters in check while giving your Leader +2000 power until the end of your opponent's next End Phase.
Use it in conjunction with your Leader's effect to keep two of your opponent's Characters stalled at all times. You can then use a Character's effect to deal with one of them while using your Leader's effect to deal with the other.




